Art of rally tips and tricks1/17/2024 ![]() If you are still yet to play the game for the first time, then when you are ready to start you can follow along with the section below. On this topic, wherever any reference to a specific speed or distance value is made, it is expressed as both kilometres and miles so you can use whichever you are familiar with (you can configure same via menu selection: Options > Interface > Units).įinally, for clarity in your reading and understanding of all the subsequent sections of the walkthrough, in writing them I have adhered to the convention that all achievements are listed after the preparation and steps you should follow in order to unlock them. For the purposes of tracking your distance driven in any particular car (only strictly relevant for The Fujin car in the Group A class), you can see this via the Odometer value on the car selection screen. Unfortunately there is no progress tracking of cumulative achievements via the Xbox guide, but in my experience playing the game all cumulative achievements unlocked roughly when I expected them to. If ever necessary, you can manually trigger a reset via the pause menu - select the Recover Car option. Similarly, if you hit some rough bumps or an obstacle that flips your car onto its side or roof and it becomes stranded, you will soon be reset at the cost of five seconds. If you ever stray too far off the designated racing path of a stage, you will be automatically set back onto the road at roughly the point you left it, and a five-second penalty will be immediately added to your timer. Otherwise, you can experiment freely to find the one that best fits your driving style, or is the most fun! Generally you are free to drive any car you wish at any given time (subject to class restrictions when in Career mode), but a specific car will be suggested where necessary for the purpose of meeting and/or making progress towards achievement unlock requirements. Move focus between options within a screen: OR.When navigating any kind of menu screen, you will notice they are lacking in navigation style prompts that most other games feature, but the controller inputs for such purposes align with what is typical for the Xbox platform: ![]()
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